The first thing we should ask ourselves is: What is the procedural content generation and what we can do with it on games? PCG is the automatic or computer-assisted generation of game content such as levels, landscapes, items, rules, quests etc. This time we are generating the terrain for a posible sandbox game using voxels, like Minecraft. I have decided to use voxels because they are easy to manage and will allow me to do whatever I want with the terrain (cliffs, mountains, canyons, caves, corridors between caves, etc)Read More
In computer graphics, Ray Tracing is an algorithm for generating 3D images by tracing the path of light through pixels in an image plane and simulating the effects of its encounters with virtual objects, like reflections, refractions, shadows. The algorithm produce a very high degree of visual realism.Read More
This graphics engine is the biggest project I’ve developed on graphical programming. Further on, I will try to explain more extensively the structure used for development, the use of each part of the structure and why I chose that structure and not another.
For now, here’s a video demonstration.